Behaviors
Table of contents
Polymer supports extending custom element prototypes with shared code modules called behaviors.
A behavior is an object that looks similar to a typical
Polymer prototype. A behavior can define
lifecycle callbacks,
declared properties, default attributes,
observers
, and listeners
.
To add a behavior to a Polymer element definition, include it in a
behaviors
array on the prototype.
Polymer({
is: 'super-element',
behaviors: [SuperBehavior]
});
For lifecycle events, the lifecycle callback is called for each
behavior in the order given in the behaviors
array, followed by the
callback on the prototype.
Any non-lifecycle functions on the behavior object are mixed into
the base prototype, unless the prototype already defines a function
of the same name. If multiple behaviors define the same function, the
last behavior in the behaviors
array takes precedence over other
behaviors.
Defining behaviors
To define a behavior, create a JavaScript object that you can reference from your element definition.
The following example simply adds HighlightBehavior
to the global scope:
highlight-behavior.html
:
<script>
HighlightBehavior = {
properties: {
isHighlighted: {
type: Boolean,
value: false,
notify: true,
observer: '_highlightChanged'
}
},
listeners: {
click: '_toggleHighlight'
},
created: function() {
console.log('Highlighting for ', this, 'enabled!');
},
_toggleHighlight: function() {
this.isHighlighted = !this.isHighlighted;
},
_highlightChanged: function(value) {
this.toggleClass('highlighted', value);
}
};
</script>
my-element.html
:
<link rel="import" href="highlight-behavior.html">
<script>
Polymer({
is: 'my-element',
behaviors: [HighlightBehavior]
});
</script>
Polymer doesn’t specify any particular method for referencing your behaviors. Behaviors created by the Polymer team are added to the Polymer object. When creating your own behaviors, you should use some other namespace to avoid collisions with future Polymer behaviors. For example:
window.MyBehaviors = window.MyBehaviors || {};
MyBehaviors.HighlightBehavior = { ... }
Here the MyBehaviors
namespace is explicitly added to the global window
object, so the behavior can be referenced from your elements as MyBehaviors.HighlightBehavior
.
Extending behaviors
To extend a behavior, or create a behavior that includes an existing behavior, you can define a behavior as an array of behaviors:
<!-- import an existing behavior -->
<link rel="import" href="oldbehavior.html">
<script>
// Implement the extended behavior
NewBehaviorImpl = {
// new stuff here
}
// Define the behavior
NewBehavior = [ OldBehavior, NewBehaviorImpl ]
</script>
As with the element’s behaviors
array, the rightmost behavior takes precedence over behaviors earlier in the array.
In this case, anything defined in NewBehaviorImpl
takes precedence over anything defined in OldBehavior
.
Naming each element in the behavior array is a good practice, since it allows behaviors to explicitly reference methods
on the behaviors they extend (for example, NewBehaviorImpl
can call to methods on OldBehavior
).
Performing work at registration time
In some cases, a behavior may need to perform one-time work when an element is registered. For example, to allocate a shared object accessed by all element instances, or to modify the element prototype.
For example, iron-a11y-keys-behavior
allows elements and other behaviors to
add bindings by specifying a keyBindings
object on the prototype. A single
element could potentially have multiple keyBindings
objects, one from its own
prototype and several inherited from behaviors. The iron-a11y-keys-behavior
uses the registered
callback to collate these keyBindings
objects into a
single object on the element’s prototype.
The following simplified example demonstrates how iron-a11y-keys-behavior
collates objects from multiple behaviors.
registered: function() {
// collate keyBindings objects from behaviors & element prototype
var keyBindings = this.behaviors.map(function(behavior) {
return behavior.keyBindings;
});
if (keyBindings.indexOf(this.keyBindings) === -1) {
keyBindings.push(this.keyBindings);
}
// process key bindings in order
keyBindings.forEach(function() {
...
});
}